Tuesday, 20 April 2010

7. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?

Looking back at the preliminary task i feel it made me learn a lot of things to help me produce my final product. When i did my original preliminary task and reviewed it i realised that it wasn't of a very good standard as the 180 degree rule wasn't used to a good effect and when the characters were speaking to each other, you couldn't see them making eye contact with each other and they were looking in completely different places. With me taking these things into account i was able to produce a much better preliminary task. The new preliminary task had good use of the 180 degree rule and used a number of different shots from it. Also, when the two characters are talking to each other you can clearly see eye contact between the two of them when they're talking to each other and this made the new task a lot more effective.

From past experiences through the use of doing the old preliminary task, in my final product I was able to use a good variety of shots that would look effective. When needed, the body language and eye contact was used to make it a lot more effective, as in the preliminary task. An example of this in my final product would be the shot I used when the player was looking in the mirror, by making eye contact and using a anxious/nervous face it becomes very effective as you're able to know and understand how the character feels and the situation he's in.

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